This New Study Reveals Major Gaming Trends in the Metaverse, Highlights Wide Usage Among Gen Z

The metaverse is a form of tech that members of Gen Z are starting to use quite frequently because of the fact that this is the sort of thing that could potentially end up allowing them to interact with their friends while staying at home. Research from Razorfish which was conducted in collaboration with VICE Media has revealed that Gen Z users tend to spend more time hanging out with friends on the metaverse than they do in real life.

With all of that having been said and now out of the way, it is important to note that this research shows how Gen Z users spend over twelve hours playing games with their friends in the metaverse every single week. Compare this to the just under seven hours that they spend meeting their friends in real life and you can see how the metaverse is starting to become a core aspect of the manner in which you have currently chosen to end up living your life.

Gen Z gamers in particular are interested in earning money by gaming in the metaverse with all things having been considered and taken into account. 52% of gamers that are among this generation are trying to find ways to earn money on these platforms, and 33% don’t want this to be a side gig either but rather they want to form entire careers based in the metaverse.

Gaming spending is a big part of how Gen Z utilizes its money, with around 20% of their budgets going towards such things. 33% of Gen Z respondents to this survey also stated that they like the idea of buying virtual products from stores that exist in the metaverse, but in spite of the fact that this is the case 63% are still fearing for their privacy. Hence, Meta and other companies working on metaverse related tech and products need to give them a higher level of security so that they can enjoy privacy while taking part in the metaverse and it will increase usage rates across the board.
Read next: New Survey Reveals Awareness of Virtual Reality and its Adoption Among Consumers
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