New Survey Reveals Awareness of Virtual Reality and its Adoption Among Consumers

Virtual reality (VR), a stimulating experience that immerses you in a completely digital world with 3D visuals, has advanced with time and become a source of entertainment, effective communication, and learning. Initially, VR was more often used by gamers and technology lovers, but with new advancements, corporate supporters including Facebook, Microsoft and Sony are working to bring it forward to the mainstream.

With Tech giants promoting VR as a gateway to the future of humanity, people are concerned for their safety and security. SecurityOrg conducted research and revealed their experiences and concerns regarding the emerging technology.

Approximately 53 million adult Americans are currently using the Virtual Reality system, and rest of the 8% of the people said that they want to use it and are looking forward to buying it within the coming 6 months. This means that there is going to be an addition of 14 million new users to the VR system in 2022 which also increases the growth rate in the US market by 21%.

Americans' concerns regarding the use of VR on the other hand, give some different findings. Only one-third of the population is certain that VR will make a positive contribution to society.

A lot of the US Americans are not actually very much bothered by the safety issues of the VR, however, some are anxious for the tracking of their biometric data.

VR technology started within rooms consisting of big-screen projectors to simulate real-life experiences, but now portable VR devices are enough to make you feel immersed in the virtual world.

In today’s world as everything has been easily accessible, almost every adult in the US has at least once encountered VR, mostly with the headset devices. “VR gaming” is highly used among other VR activities, but many users have also used “travel VR” and “stream TV and movie in VR”.

According to the study by, the Oculus VR headset by Facebook has the highest market share when compared to its competitors. Last year, Meta vended approximately 8.7 billion Oculus Quest 2 devices, leaving behind its rivals.

Surprisingly, in its beginning period, consumer VR has attracted and pleased a large number of users. Nearly 80% of the users reported that they like the quality and image resolution of the headset, however, not many of them were happy as they could not access different apps. In order to gain loyal users and attract large populations, VR developers need to add different gaming apps and multiple features.

As users are liking these VR devices very much, the need to adopt ‘personal’ VR is growing. The research shows that 8% users who do not possess their own device are looking forward to own one this year.

However, there are also people who do not want to dive into the VR ‘trend’ just yet. The purpose for not possessing a VR is because it is very costly. It costs around $20 for the basic version to $1000 for the much updated version. Many people also said that they simply do not want it.

Educating customers, taking high-security measures, and offering a variety of applications and activities might help developers attract more customers and increase sales. Survey shows that customers would be possibly more interested in buying a VR device if they’re getting a chance to visit historical locations and explore space through the device.

Customers still hesitate using VR devices, regardless of its widespread interest

Virtual Reality has attracted a large number of audiences with its ongoing advancements, but still many customers are worried because of the dangers of VR. Along with physical health issues such as being clumsy and feelings of nausea, there come other concerns of safety, bullying, or any mental impairment.

US Americans are still not sure whether VR technology has a constructive or a negative effect on society. Mainly, they are worried because of VR technology’s negative effects on their children.

28% of the US Americans were anxious about data breaches, while 27 percent were also concerned about their biometric data being tracked.

User Protection Tips

VR must take these safety measures in order to ensure the safety of its users:

· Provide a connection through a secure VPN, to protect from inquiry and stealing of data.

· Use the same password as your smartphone or desktop, when purchasing anything through VR apps.

· Be certain to fit the VR headset properly while using it in order to avoid any discomfort.

· Use VR headsets in an empty space where there is no obstruction such as walls, people, cars, or any furniture. If you feel like vomiting or have headaches after using it, you should stop using the device or consult a doctor.

People are likely to explore virtual reality, however, its costs, feasibility, safety concerns, and lack of apps variety makes customers hesitant to own a VR device. With more tech companies entering the field, we can expect a reduction in costs and less interruption of market forces.

Read next: Here’s How Much Your Stolen Credit Card Details Might Be Sold For on the Dark Web
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