New VR trends in the post-COVID world with Facebook leading the pack in a transformative direction

Oculus VR, a division of Facebook and the founders of one of the most famous Oculus Quest VR headsets has pointed out some interesting insights in a recent event.

Marking the first anniversary of the Oculus Quest, the company highlighted that the trend of public interest towards advanced VR applications has increased in recent times. Since last year, the use of VR has grown a lot, with people spending more than $100 million on Oculus Quest content alone.

Oculus Quest is an all in one gaming console, which has several unique features. It does not need to be connected to a PC, and it can potentially function anywhere without any major problem. It features two six degrees of freedom (6DOF) controllers and runs on a Qualcomm Snapdragon 835 system. Allowing a perfect VR gaming experience to its users with its hand-tacking feature, it allows the users to interact with the virtual world with only their hands. The system uses machine learning to analyze the inputs from the gear’s four cameras. This allows it to recognize the location and pose of the user's hands while playing.

Oculus also noted the increased demand of Oculus Quest headsets during the global lockdown. They say that the interest in new VR tools and apps has been there before the pandemic hit the world, but now, it has spiked beyond the company’s expectations even.

Oculus has reported that during the Facebook: Game Developer Showcase, more than 20 of their tiles have surpassed the $1 million revenue mark on Quest alone, while some of its top 10 titles have generated more than $2 million revenue.

Now, these are huge figures, and they surely tell where the public interest is leaning towards now and in the future.

Aside from the gaming front, Facebook is also looking for more ways to incorporate VR technology in social connectivity and business. It is working on some tools that can introduce social media elements in the VR space, by integrating it with designated VR groups on Facebook, so that Oculus users can connect more easily.

Another interesting thing that Facebook and Oculus are working on is to facilitate business collaborations within the VR space. Through the help of a tool called Immersed, users will be able to share multi-screen presentations, and it will give the feel as if colleagues have teleported into the same space to work together in VR, making them feel as if they are in the same room.

Now, this is going to be extremely relevant in the coming times. There is a recent shift towards remote working options due to the coronavirus pandemic, and the world experiencing the pros of this new working situation, it is expected that it might continue in the future also. Tech giants like Twitter have already announced that they can let all their employees work from home in the future if they wish.


This shift in the trend is a source of evolution in the VR technologies, and just like Facebook, other companies are also expected to bring out more collaborative VR/AR tools and applications.

Right now, the consumer VR options are under experimental phases. Some brands and retailers are working with new AR/VR tools to facilitate online shopping, but that time is not far when the VR/AR space will become the norm!

When the virtual world will provide so much, who would want to come back to reality?



Read next: Facebook Might Launch Smaller Oculus Quest VR Headset in 2020

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