Alarming Experiment Exposes the Vulnerability of The VR System

As technology is growing people are now investing more in experience than functionality. They know basic functionality will be available in almost every gadget but they want to experience better resolution and an experience close to reality. As the technology becomes sophisticated it is expected that it becomes difficult for the hackers to invade in the privacy but recently security researchers experimented and successfully hacked virtual reality (VR) at three points to explain that we might be relying on technology too much.

During the Recon cybersecurity show in Montreal, two cyber security experts Alex Radocea and Philip Pettersson experimented by successfully hacking VR on three platforms, these platforms include VR chat, High fidelity, and Steam VR. Hacking a VR and benefiting from it is completely different as compared to hacking any other social media account of an individual. By hacking any account, the hacker will only be able to know how the account has been used and how the person has been interacting with others. However, by hacking VR, the hacker will be able to hear and see whatever the user is seeing, in short, hacker will have complete access to victims visual world without them knowing about it. This means that hacker will not only be able to see and listen to the user but will also be able to create fake images.

By hacking the VR chatroom, the hacker will be able to listen to the user, irritate other people and the user or execute remote code target the platform. One of the most popular ways to hack the VR chats and Steam VR is to take control of the users' system and then hacker invites the users for a chat where hacker invades into the users' computer, in short, they just stay in the chat room and invite people to join. This is the oldest trick in the book of hacking because once the user enters the chat room, it is easier for the hacker to invade.

Hacking VR might seem a newer thing but, it is not the first time someone has successfully hacked the VR system. Earlier this year in February, at the University of New Haven, experimenters and IT experts exposed a loophole in Bigscreen. The researchers conducted an experiment where they gatecrashed private chatrooms while staying undercover and unnoticed. This successful experiment is still known by man in the room attack. With the help of these experiments, researchers are only trying to explain that relying on technology completely might be very dangerous. However, it is expected that VR researchers will find a way to prevent these attacks with the help of these experiments.

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