Report: Smartphone Gaming Generated $19.3 Billion in Revenue during the Second Quarter Of 2020

Worldwide player spending in smartphone gaming increased by 27% year-on-year in the second quarter of their year. Although the mobile market experienced a huge decline due to the coronavirus pandemic, smartphone gaming experienced a surge of 27% by generating $19.3 billion in revenue during the second quarter of this year, i,e. according to the recent estimate data published by Sensor Tower.

Smartphone gaming revenue for the second of this year increased by 10.3% from the first quarter of this year when the coronavirus outbreak began in China and started its spread across the world. Furthermore, worldwide player spending in smartphone gaming rose to $17.5 billion during the first quarter of 2020, a 6.7% quarter-over-quarter rise, and a 16% year-over-year rise.

The peak for the smartphone gaming revenue was witnessed in May of this year since mobile gaming generated a revenue of $6.6 billion, a 21.5% year-over-year increase. According to the report published by Sensor Tower, new smartphone game downloads experienced a huge rise in the first quarter of this year. In the first quarter, new game installs grew to 13.4 billion, a 20.7% quarter-over-quarter, and a 38% year-over-year rise. In comparison, installs increased to 15 billion during the second quarter, a 12.7% quarter-over-quarter, and 45.2% year-over-year increase.

Throughout the first six months of 2020, new game downloads peaked during April (5.5 billion), and smartphone games that help users to connect specifically benefited during the coronavirus lockdowns including titles such as Roblox and Fortnite.

In terms of new game installs, the top three countries include India, the US, and Brazil that experienced an increase in new downloads from the first quarter of this year to the second quarter. In the first quarter, India, the US, and Brazil generated 1.8 billion, 1.4 billion, and 1.1 billion game downloads, while during the second quarter, India generated 2.7 billion game downloads, and the US generated 1.4 billion. Lastly, Brazil generated 1.2 billion downloads in the second quarter.


Although Roblox and Fortnite were among the most popular games during the lockdowns, PUBG Mobile was the top gaming tile in terms of revenue during the second quarter since the title generated nearly $621 million in revenue. During the first six months of this year, the US remained the leading market in terms of revenue, and the country generated over $10 billion mobile gaming revenue. Discussing the player spending, the United States witnessed a 24.4% quarter-over-quarter increase during the second quarter with $5.6 billion. In the first quarter of this year, user spending in the US was $4.5 billion.




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