TikTok Was the Top Grossing Non-Game Application Globally For June Followed By YouTube

Sensor Tower published a list of top-grossing applications worldwide for June of this year. Overall, TikTok, YouTube, Tinder, Tencent, and IQIYI were among the top-grossing applications during June. According to the Sensor Tower data, TikTok was the top-grossing non-game application across the globe during June of this year. Over $90.7 million was spent by users, which is 8.3 times the revenue of TikTok in June of last year. According to the reports, 89% of the total revenue of TikTok was from Douyin, China, and 6% was from the US.

Sensor Tower, an app analytics firm, explained that the TikTok app was installed more than 87 million times during June of this year on both iOS and Android devices. The US (the second-largest market for TikTok) accounted for 8.7% of the total downloads. However, not everything is quite great for TikTok as the United States government is looking to ban the app in the country.

According to Sensor Tower, YouTube was the second highest-grossing non-game application across the globe during June of this year. YouTube earned $73 million in gross revenue, a 48% year-over-year increase from June of last year. Approximately 56% of the total revenue of YouTube came from the United States, followed by Japan.



On Apple App Store, TikTok, YouTube, Tencent, Tinder, IQIYI, Netflix, Disney+, LINE Manga, BIGO LIVE, and YouKu were the top 10 grossing applications for June of this year. In comparison, Google One, BIGO LIVE, Tinder, Disney+, LINE, Piccoma, Twitch, Pandora, LINE Manga, and Facebook were the top-grossing applications.

When it comes to second-most downloaded non-game iOS and Android app in June of this year was Zoom. According to Sensor Tower, the video calling application was downloaded 71.2 million times during June, representing a 34 times year-over-year increase from June 2019. India was the largest market for Zoom followed by the United States. It seems that app developers are doing pretty well during the COVID-19 lockdowns, unlike many other industries. It seems that as people are stuck in their homes due to the coronavirus pandemic, they are spending more time to download and use applications.



Read next: Mobile Games Scored 14 Billion Downloads During Q2 Of This Year, Reveals New Report
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